Proposal:In experiment 1, I explored some ideas about explosion and porosity. What I was trying to do in experiment 1 using Gmod was to observe explosion and porosity of several boxes in different environment conditions; an explosion on ground and explosion under water.
To apply these 2 ideas into experiment 2, I wanted to try and show the way that the explosions behaved in those 2 environmental conditions.
(Following are rendered image of 3 models)
Baseline Model:
The baseline model to me acts as one of the boxes before an explosion in experiment one, which it is intact.
X 28% Model :
In this Model X, I wanted to show the idea of explosion under water. When and explosion happened under the water, the objects(boxes explosion in experiment 1) which used to "stand still" in the water may broken into pieces and float from the bottom to the water surface.
I am required to cut out 28% of volume from the baselined model, and it's not a lot that i can cut out. so i have decided to create serveral curved extrude cuts, to show the movement that the broken pieces make during the process of floating from underneath to the top; The "path" that the broken pieces might go through in the water would not be a straight line.
Y 53% Model :
In Model Y, I aimed at showing an idea of explosion on ground, which there is an explosion point.
When an explosion take place on ground, a point existed as the start of an explosion.
In this model, I have set the explosion point at the bottom. the closer the area to the explosion point, the smaller pieces it's broken into. As shown in the model, the viods became larger at the top as the distance to the explosion point is longer.
It has also shows how an object(boxes explosion in experiment 1) exploded into pieces and the porosity of it; smaller pieces broken from the boxes are closer to the explosion point.
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